Active Outdoor Class Games

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After running, jumping and playing, the class was ready to learn.....

 

Let’s Get our Class Outside and Active!

 

On days where your students don’t have physical education sessions, take your class outside and energise them with one of these awesome, fun games.  They’re designed to be inclusive of all abilities and you can use your discretion to focus purely on ensuring everyone has a go and enjoys it, or adding in a competitive edge.

 

Whilst laughing and having a ball, your students will be developing coordination, specific physical skills, self-confidence, fine motor control, balance, team work, visual awareness and healthy eating habits, not to mention they’ll be getting the all too valuable exercise growing bodies need every day.

 

Coming back into the classroom, your students are going to be smiling, invigorated, alert and ready to concentrate on your lesson!  Plan which time of the day this will be most useful for you class; straight up in the morning; after morning tea; or in the middle of the last session of the day.

 

There are over 20 different games that can be played on an oval or an indoor court.  There are a few pieces of equipment you’ll need to organise to borrow from your PE teacher, or you can purchase a Captain Active class sports pack, that has everything you’ll need to play.

 

As with any game, there is a certain level of risk of kids bumping into each other and tripping over.  Please use your discretion and judgement to suit your class when planning, explaining and supervising the games

 

Animal March

» Learn how to play

  • Move around as a pack or herd, pretending to be different animals
  • Think of a range of animals that create different movement patterns, like running, lunging, crawling, jumping, waddling, squatting, sliding and wriggling
    • Tiger – crawling on hands and knees whilst roaring and scratching
    • Brolga – standing on one leg with your arms out like wings, then taking big long slow strides like you’re walking through a swamp
    • Kangaroo – jumping around with feet together
    • Snake – sliding on your stomach
    • Crab – walking sideways on your hands and feet with your body facing upwards
  • Ask the students to come up with other animal ideas

 


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Squid and Octopus

» Learn how to play

  • Played in a rectangle
  • All the kids line up at one end and will need to run to the other end, staying inside the side lines
  • The teacher (or an assigned student/s) is a squid, holding a noodle in both hands and standing in the middle of the rectangle
  • When the teacher yells go, everyone needs to try and get to the other end whilst avoiding the squid
  • The squid/s run around trying to touch kids below the waist with their noodle tentacles
  • Kids that are touched by a squid tentacle need to sit down where they were touched and become an octopus
  • An octopus waves their arms about trying to touch other kids as they run past, whilst staying seated
  • If an octopus arm touches someone, then they turn into an octopus also
  • The game continues with until everyone has turned into an octopus

 


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Ball Tag

» Learn how to play

  • Can be played in a circle, square or rectangle
  • Split the kids into two teams
  • All players can move around anywhere inside the markers
  • One team has the ball and passes it between themselves, trying to tag players on the opposition team with the ball
  • When they have the ball they can’t move, but when they don’t have the ball, they can move around and position themselves next to someone on the opposition team
  • The team without the ball are moving around, trying not to be tagged with the ball
  • When tagged, this student needs to either do a lap around the outside of the markers, or run to a point (like a far wall or tree) and back, to then re-enter the game
  • Give both teams a chance with and without the ball
  • The game can be made more competitive by those who are tagged by the ball, being out of the game

 


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Jump the River & Under the Chopper

» Learn how to play

  • Place two noodles parallel to each other and about 20cm apart
  • This creates a river that has hungry crocodiles in it
  • The kids line up and one at a time do a two foot jump from a standing start over the river, then return around to the back of the line
  • After everyone’s had a go, make the river a little bit wider
  • If a kid doesn’t make it all the way over the river, then pretend the crocodile eats them
  • Keep making the river wider until no one is able to jump the river
  • The game can be made more competitive (if you choose) by eliminating those that miss the jump on two consecutive turns
  • The game can be altered by placing one noodle on top of the other (horizontally) and the kids need to jump over the fence
  • If Jump the River finishes quickly (as it often can), follow it up with ‘Under the Chopper’
    • Whack the two noodles together at about head height
    • All the kids need to walk under the chopper
    • Once everyone’s through, the chopper gets lower
    • Keep making the chopper lower and lower until everyone has to wiggle under on their stomachs or backs

 


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Run the Gauntlet

» Learn how to play

  • Played in a rectangle where kids need to run from one end to the other, staying inside the side lines
  • The teacher stands on one side of the rectangle with 5-10 balls (any size and shape are ok)
  • When the teacher yells go, everyone needs to run to the other side, dodging balls as the teacher rolls them through the rectangle (you can pretend the balls are big hairy spiders or venomous snakes, as no-one wants to touch these!)
  • If a student is touched by a ball, they move to the side of the rectangle, in readiness to also roll balls
  • Ensure the balls are rolled and not thrown or kicked
  • Students rolling the balls aren’t to go inside the rectangle whilst the other students are running, however, if a ball rolled from one side comes out on the other, they can pick it up and roll it back through
  • Continue until everyone’s been touched by a ball
  • Alter the game by splitting the class into two teams, one running and the other rolling balls – see which team can make it through the gauntlet the most number of times without being touched by a ball

 


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Noodle Hockey

» Learn how to play

  • An equal number of markers are evenly spaced out every metre to form the sidelines of the playing field
  • 2 goals are placed at the ends of the field (or use different coloured markers that are about 1.5m apart)
  • 1 ball is placed in the middle of the playing field along with 2 pool noodles
  • Two teams line up on opposite sidelines, with each person standing on a marker
  • Starting from opposite ends of the playing field, each player is assigned a number from 1 upwards
  • A number is called out
  • The player from each team with the corresponding number runs to pick up a pool noodle and uses it to hit the ball through their goal
  • Players still waiting on the sideline markers stop the ball from going out of play
  • When a goal is scored, the pool noodles and ball are returned to the middle, ready for the next number to be called
  • Progress the game by using 2 or 3 balls and more noodles and calling out a group of numbers

 


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Too Much Lazy Food

» Learn how to play

  • Place markers on the ground to create a large rectangle or circle
  • Everyone can move around anywhere inside the markers
  • The teacher (or assigned student/s) has two pool noodles, which are ‘lazy food sticks’
  • Those with the lazy food sticks are chasing the others trying to touch them (aiming below their waste)
  • If someone gets touched by a lazy food stick, it means they’ve been eating too many lazy foods and they run out of energy and fall down onto the ground
  • They must stay there until someone else runs over to them and calls out an active food that they pretend to give them, such as an apple, carrot, water or yoghurt, then they can get up and start running around again
  • Continue the game to try and get everyone down on the ground – you may need to add in extra kids with more lazy food sticks

 


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Fetch

» Learn how to play

  • The kids are split into two teams and stand together in their group in front of the teacher
  • A small ring of markers is placed next to each team
  • The teacher holds up two different balls and assigns which ball each team will need to ‘fetch’
  • The teacher then explains that everyone in the team needs to touch the ball before it’s returned to their ring of markers
  • The teacher then throws the balls in any direction and each team has to collect their ball and get it back into their ring of markers as quickly as possible
  • The first team back wins – play best out of 3 or 5 and see how the teams adapt and improve
  • Mix it up by throwing the balls in different directions, or saying that the ball needs to be passed, kicked, head butted our bounced to every player on the team before it’s returned

 


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Bottom, Ball, Log & Frog

» Learn how to play

  • Using markers, create a course for the kids to move around
  • Everyone then needs to move through the course in different ways, without walking, such as:
    • Sitting on your bottom, with legs out straight and arms in the air, then bottom shuffle
    • Curl up into a ball and roll
    • Crouch and hop like a frog
    • Lie on the ground with arms stretched above your head and log roll
    • Hold your ankles with your hands and waddle like a duck
    • Crawl and pretend to be a train
    • Walk on hands and feet being a spider
    • Spread out your arms and fly like a plane
  • Mix the game up by including obstacles using noodles, balls or other equipment

 


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Mirror Monsters

» Learn how to play

  • Place two lines of parallel markers about 10m apart
  • All the kids stand along one line, whilst the teacher (or assigned student) stands in the middle of the other line
  • The teacher does a movement, like lunging, jumping sideways, rolling etc
  • All the kids need to mirror the teacher’s movements along their line of markers
  • If the teacher squats down and jumps up, all the kids squat down and jump up
  • If the teacher takes big steps left, all the kids take big steps in the same direction (right)
  • When the teacher calls out run, all the kids need to run to the other line of markers
  • The teacher then pretends to be a monster and catch kids
  • The kids that are caught then get to be a monster with the teacher and do movements that the kids on the other line need to mirror
  • Continue the game until there are more monsters than kids
  • Alternatively, allow each kid to have a turn at being the monster on their own, whether they get caught or not
  • Mix the game up by pairing the kids up and have them stand on opposite lines facing each other. One line are all monsters and do whatever movements they choose, whilst their partner has to mirror them along the other line.  When the teacher calls run, each monster needs to try and catch their partner.

 


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Scoop Catch

» Learn how to play

  • Everyone needs a marker and a tennis ball or a plastic cup with a small pom pom in it
  • Throw the ball up into the air and try to catch it in the marker
  • Vary the game by:
    • Throwing the ball higher
    • Spin around before catching
    • Clapping as many times as possible before catching
    • Touch the ground before catching
    • Throwing it to someone else
    • Bouncing the ball off a wall
    • Bouncing the ball of your head
    • Throwing the ball under your leg
    • Kicking the ball up
  • Mix the game up by using a leaf or feather instead of a ball or pom pom or simply using your hands to catch the object

 


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Shark Net

» Learn how to play

  • Everyone stands inside a large circle of markers, which is the ocean
  • The teacher is a shark and all the students are fish
  • The fish must stay inside the ocean and try to stay away from the shark
  • If the shark touches someone or if someone runs outside the ocean, they need to join hands with the shark to create a shark net
  • The shark net then needs to move together to touch other fish
  • Each time a fish is touched by the shark net, they join the net
  • The more fish that are touched, the bigger the net gets and the more challenging it is for the net not to break apart and the harder it is for the fish to avoid
  • Create different shapes and sizes of ocean to make the game slightly different and more challenging
  • The game can be adapted into a ‘Wolf Pack’
    • Instead of being a shark, the teacher gets down on all fours and is a wolf
    • Crawling around, the teacher touches students who then also turn into a wolf, crawling around
    • The bigger the wolf pack becomes, the harder it is for the prey to escape

 


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Bound

» Learn how to play

  • Place 6-8 pool noodles about 30cm apart in a line, so they look like the rungs of a ladder (you could also use markers, hats or leaves)
  • Everyone lines up behind the first marker and runs placing one foot between each noodle, trying not to touch any of them
  • Once they get to the end of the noodles, they run around and join the back of the line (if you have a lot of children, make them run further around a tree or post before joining the back of the line)
  • After the last person has gone through, the teacher moves one of the noodles in the line (though never the first one) and places it any distance they like from the last noodle
  • Everyone then needs to run through again, placing one foot between each noodle
  • This process continues until the noodles are spaced apart so that no-one is able to run through them without putting two feet between one of the gaps
  • This game can be made to be competitive (if you choose) by eliminating students if they aren’t able to make it through successfully on two consecutive turns

 


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Circle Dodge

» Learn how to play

  • Use markers to create a circle approximately 10m in diameter
  • All the kids stand inside the circle
  • The teacher is on the outside of the circle holding 5-10 balls (sizes and shapes can vary)
  • The teacher rolls the balls through the circle whilst the kids try to dodge them
  • If a kid is hit by a ball, they move to the outside of the circle and can join in rolling (not throwing or kicking the balls)
  • Keep picking up and rolling the balls until there is no-one left inside the circle (ensure kids are outside the circle of markers when they roll their ball)
  • Alternate the game by splitting the class into two teams
    • One team is inside the circle and the other outside rolling the balls
    • When someone in the circle is hit by the ball, they’re out of the game
    • The teacher times how long it takes each team to eliminate the other team.

 

Video demo is coming soon!

 

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Throw/Kick Tennis

» Learn how to play

  • Markers are placed in a large rectangle (like a tennis court) with a centre line or markers that indicates the net
  • Split the class into two teams on opposite sides of the net
  • The teacher stands at the centre line – the height of the imaginary net is over the teacher’s head
  • Players must throw a ball from their side of the court, over the net, so that it will land inside the opposite side of the court
  • A player on the other team must catch the ball
  • Whoever catches the ball, must be the person to throw it back over the net
  • If the ball is thrown outside the court area, the player that threw it is eliminated
  • If the ball is thrown below the height of the net, the player that threw it is eliminated
  • If the ball is dropped, the person that dropped it is eliminated
  • If the ball lands on the ground inside the court, the person closest to where the ball lands is eliminated
  • If a player hangs onto the ball too long (they will be issued a warning and a 5 count), they are eliminated
  • The team to completely eliminate the opposition wins
  • Mix the game up by incorporating more than one ball, different sized balls, or have them being kicked instead of thrown

 

Video demo is coming soon!

 

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Clap Catch

» Learn how to play

  • The class stands in a large circle around the teacher
  • The teacher, standing in the middle of the circle, throws a ball to a student
  • The student must clap before they catch the ball, then throw it back to the teacher
  • If they don’t clap or if they drop the ball, they need to run to a designated point (tree, post, building etc) and back to re-enter the game
  • If the teacher pretends to throw the ball (and doesn’t release it) and a student claps, they have to do the run to re-enter
  • The game can be made competitive (if you choose) by eliminating players and having them sit down instead of doing the run – the last person standing is the winner

 

Video Demo is Coming Soon!

 

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Stuck in the Avo

» Learn how to play

  • Place markers on the ground to create a large rectangle or circle
  • Everyone can move around anywhere inside the markers
  • The teacher (or assigned student/s) has a pool noodle and chases the others trying to touch them (aiming below their waste)
  • If someone gets touched by a noodle, they’re then stuck in the avocado and need to stand on the spot with their legs apart
  • They must stay there until someone else runs over to them and crawls between their legs, then they can get up and start running around again
  • Continue the game to try and get everyone stuck in the avo – you may need to add in extra kids with more lazy food sticks
  • When you change the person with the noodle, change the type of food you’re getting stuck in, for example, spaghetti, peanut butter or custard

 

Video Demo is Coming Soon!

 

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Knock ‘Em Out

» Learn how to play

  • Make a large circle of markers that all the class stand on
  • At least 10 of the students will have a tennis ball
  • In the middle of the circle, make a small circle of markers about 1m in diameter
  • Place as many larger balls as you can pile up inside this small circle of markers
  • When the teacher yells go, students throw their tennis ball from outside the large circle, trying to hit and knock the balls out of the small circle of markers
  • Staying on the outside of the large circle, students continuously pick up the tennis balls and throw them at the balls remaining in the circle of markers (if they need to go inside the large circle to pick up a tennis ball, they need to be careful not to get hit!)
  • Continue to throw the tennis balls until all the larger balls have been knocked out or their small circle
  • Make the game more challenging by saying kids have to throw the tennis ball with their opposite arm or whilst standing on one leg

 

Video Demo is Coming Soon!

 

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Bouncy Ball Bocce

» Learn how to play

  • Make a line of markers that all the students stand along, side by side
  • Each student needs a ball of any shape and size
  • The teacher throws a distinct looking ball out in front of everyone
  • Taking turns, each student throws their ball, trying to get it to stop as close as they can to the teacher’s designated ball
  • After everyone has thrown their ball, check to see whose is the closest
  • Mix the game up by varying the distance the teacher’s ball is thrown or make the kids kick their ball, throw it with their opposite hand, throw it with one eye closed or roll it between their legs

 

Video Demo is Coming Soon!

 

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Rob the Nest

» Learn how to play

  • Divide the class into 4 equal teams
  • Place 4 small rings of markers 10-15m apart to create the corners of a large square
  • Place another small ring of markers in the middle of the square and fill it with as many balls as possible
  • Each team is assigned a ring of markers and needs to stand behind it
  • When the teacher yells go, teams need to run and grab a ball from the central ring of markers and return it to their team’s ring
  • Kids can only take one ball at a time and aren’t allowed to throw them
  • When there’s no balls left in the middle, they can start collecting balls from other teams’ ring of markers
  • Students cannot protect the balls in their ring of markers from being taken by other teams
  • After a couple of minutes of crazy running all over the place, do a final countdown from 10 to finish the game
  • After the game finishes, balls cannot be added to a team’s ring of markers
  • The teacher goes around and counts how many balls each team has – the one with the most wins
  • It can get a little chaotic with so many kids running around, so to make it a little more controlled:
    • Each time forms a line behind their ring of markers
    • When the teacher yells go, only the person at the front of the line runs to get a ball
    • When that person returns to their team’s ring of markers, they go to the back of the line and the next person goes
    • This way, there will only ever be 4 kids running at one time

 

Video Demo is Coming Soon!

 

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Throw Softball

» Learn how to play

  • Create a diamond of markers, similar to the bases in softball and baseball, with markers 10-15m apart
  • Split the class into two teams
  • One team sits down behind the home plate marker and is the ‘batting’ team
  • The other team spreads out around the diamond of markers
  • Make a small ring of markers adjacent to the home plate marker about 5m away
  • Place 3 balls of any size at the home plate marker
  • The first ‘batter’ steps up and throws the first, then the second and then the third ball anywhere out towards the diamond
  • The fielding team is not allowed to move until the last of the three balls is thrown, at which they need to collect all the balls and get them to the small ring of markers as quickly as possible
  • While this is happening, the batter runs around the diamond of markers as many times as they can
  • They only stop when the fielding team have all three balls in the small ring of markers
  • The batting team scores a point for each full lap of the diamond the batter makes
  • Swap the teams over after everyone’s had a turn as the batter
  • To incorporate maths into the game, includes quarters, halves and three quarter points into the tally if the batter doesn’t complete a full lap of the diamond
  • The game can be varied by:
    • Kicking the balls
    • Using different types of balls or equipment, such as a frisbee, hacky sack, tennis racquet and ball, rugby league ball or a super bouncy ball
    • Having all the class fielding and each person gets to bat (instead of having two teams)
    • Have two or three batters at the same time
    • Use one ball and have the fielding team pass it to everyone before it’s returned to the small ring of markers

 

Video Demo is Coming Soon!

 

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Skittle ‘Em

» Learn how to play

  • Push a marker onto the bottom of a noodle, so that it can stand up like a skittle
  • Make a line of 8-12 skittles that are each about 1m apart
  • On both sides of the line of skittles, make a parallel line of markers about 10m away
  • Split the class into two even groups and have them stand on each line of markers facing the line of skittles
  • 5 students on each line should have a ball (any size or shape)
  • When the teacher yells go, the students throw their ball, trying to knock over the skittles
  • As the ball rolls across to the other side, students can pick it up and throw it back at the skittles
  • No-one is to throw a ball from in front of their line of markers (if they are collecting a ball to throw, they need to be careful not to get hit)
  • Continue until all the skittles have been knocked down
  • Make it more challenging by moving the lines of markers further away from the skittles, or having the students throw with their opposite arm or whilst covering one eye

 

Video Demo is Coming Soon!

 

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Ten Pass

» Learn how to play

  • This game can be played in a circle, square or rectangle of markers
  • Split the kids into two teams
  • All players can move around anywhere inside the markers
  • One team has the ball and passes it between themselves
  • The team without the ball are trying to get in between and intercept/knock the ball down whilst it’s in the air (they aren’t allowed to knock it out of someone’s hands)
  • Everyone can move around inside the markers, including the person with the ball (unlike in the rules of ‘Ball Tag’)
  • The goal for the team with the ball is to pass it 10 times without it being knocked down
  • If the ball is knocked down or dropped, it’s a changeover and the other team get the ball
  • If someone is holding onto the ball for too long, give them a countdown from 5 to pass it, otherwise it’s a changeover
  • The game can be made more challenging by increasing the area inside the markers, using different sized balls, using multiple balls, increasing the number of passes required or specifying that everyone in the team must receive the ball

 

Video Demo is Coming Soon!

 

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